Letterdance
(Created for ThinkyCon Jam 2025, my first PICO-8 game)
Alter your word, one letter at a time, shifting between different valid words; your goal is to get from your start word to your end word, but it won't be easy!
Use the left/right arrow keys to select which letter to change, and the up/down arrow keys to shift it up or down.
Find new words to gain EXP -- which unlocks new abilities and makes it ~~possible~~ much easier to reach your goal:
- For every 7 EXP collected, you gain a single-use "Leap" which allows you to change TWO letters at a time; activate it by changing two letters at a time (you still need to "land" on a valid word, of course).
- By collecting 10 EXP, you unlock the Snap ability: hold the Z/"O" button to automatically snap between valid words obtainable by changing an individual letter, and visualize whether the current letter even has any "give" (you'll soon start feeling like you're picking a lock).
- By collecting 20 EXP, you unlock the Compass: your word's height will now indicate how close you are to your goal (the closer your word is to the target word, the less steps are needed to reach it, not counting any leaps)
The game begins at "easy" difficulty (starting word distance of 5-8 "steps"), with difficulty increasing on subsequent rounds. You can change difficulty via the menu (press Enter).
Try to reach the end with a minimal number of words found (in the most direct way)!





Comments
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The snap and compass respectively, while being very powerful, feel slightly as though they break the spirit of the game. I spent a long time looking for the first 10 words to find, and unlocked the snap ability. From there I could spam click through words until I got the compass, and then it's just a game of clicking each letter through and seeing which one makes it go higher, and repeat. Still, I enjoyed it and the design is very neat :)
I agree... I designed the game as a pure word ladder at first, but it simply was too hard to "find your way" to the goal, because usually all letters need to be changed at least once to reach it (the graph distance is about 20 nodes between the words).
I only discovered how hard this is halfway through programming the game, so, I tried to fix it with the powerups, but they kinda ruined the puzzling element completely.
If anyone got any idea on how to solve that design problem, I'm all ears!
Your wordlist seems a little.... restrictive? I couldn't get any word ending in 'S' to be accepted - SINGS, FORTS, SEEDS, SPIES, ... as well as some others e.g. PRISE.
The first four are because I copied it from Wordle's list, which doesn't have plurals, and I kinda want to keep it that way. but Prise is a good one to add! probably the NYT removed british spellings?
Ah, I had no idea that U.S. spells prise with a "z"! But surely SINGS/SEEDS/SPIES are present tense verbs as well as plural nouns? If you're going to keep an intentionally-restricted dictionary, perhaps it might be interesting to have it _only_ populated with singular nouns? That way it feels like each step is a transformation between objects rather than words?
"prise" and "prize" are two completely different words. we don't spell "prise" with a Z.